Korean Game Industry Resources

The game industry is perhaps the biggest entertainment industry of South Korea, yet finding information about it, specially about its early days when it wasn’t so popular, proves to be quite difficult and time consuming if you don’t know where to start.
This is a collection of resources I made for the members of the Korean Game Industry special interest group at Korea Business Central. These files are shared with the single purpose of learning more about the industry and the business models of the companies involved in it.
This page is a Work In Progress. I will add more information, such as financial reports and papers every once in a while. As of now it is far from complete, specially the companies section, but please understand it will take some time, since I’m a student and it’s usually exams season for me. However feel free to come by as often as you want! I will try to make it so that each time you enter there’s something new to see.
All the resources available here belong to their authors. Neither Korea Business Central or I hold any ownership over them.
Content
- News Websites
- White Papers and Academic Papers
- Company Financial Reports
- Documentaries
- Institutions and Associations
- Trade Shows and Development Conferences
News Websites
This Is Game – (Korean) News about the Korean video games industry.
Game Meca – (Korean) News about the Korean video games industry.
Gamespot Korea – (Korean) News about the Korean video games industry.
This Is Game – Global – News about the Korean video games industry.
MMO★Culture – News about the Asia online games industry.
GamesIndustry.biz – News about the global video games industry.
Gamasutra – News and insights about the global video games industry.
Virtual Economy Research Network – News and research about virtual goods, currencies and economies.
MMO Site – News about the global online games industry.
MMORPG.com – News about the global online games industry.
Massively – News about the global online games industry.
Sloperama’s Game Biz Advice – Tips to get in and move up in the game business.
White Papers and Academic Papers
|
Author |
Institution |
File |
|
Various |
KOCCA |
White Paper on Korean Games2010 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 |
|
Various |
IGDA |
|
|
Tim Merel |
DigiCapital |
2011 Global Video Games Investment Review(2011) Access |
|
Tim Merel |
DigiCapital |
2010 International Video Games Investment Opportunities for Chinese Companies(2010) Access |
|
유병준, 도현명 |
Seoul National University |
NHN Case Study: MMORPG Development Company’s Successful Market Entry Strategy(2010) Access |
|
위종현 |
SERI |
NCsoft’s Global Success and Future Challenges(2010) Access |
|
Nusrath Jahan Maldar |
ISB CDC |
NCsoft Case Study: The World’s Largest Independent Online Game Company’s Growth Strategy(2005) Access |
|
D. Gayatri |
IBS CDC |
South Korea: Making of a Gaming Industry(2004) Access |
|
허준석 |
Games and Culture Journal |
Culture and Business of PC Bangs in Korea(2008) Access |
|
허준석 |
Seoul National University |
PC Bang Inc.: The Culture and Business of PC Bangs in Korea(2007) Access |
|
Jeroen Jansz, Lonneke Martens |
New Media & Society Journal |
Gaming at a LAN Event: The Social Context of Playing Video Games(2005) Access |
|
Kym Stewart |
Simon Fraser University |
Informatization of a Nation: A Case Study of Korea’s Computer Gaming and PC Bang Culture(2004) Access |
|
위종현 |
Chung-Ang University |
Management of an Online Game Development Project (2008) Access |
|
오규환, 류태영 |
Ajou University |
Game Design on Item-selling Based Payment Model in Korean Online Games(2007) Access |
Various |
Harvard Business School |
Microeconomics of Competitiveness: Republic of Korea Online Game Cluster(2006) Access |
|
Ian MacInnes |
Syracuse University |
Virtual Worlds in Asia: Business Models and Legal Issues(2005) Access |
|
Miho Nojima |
Seikei University |
Pricing models and Motivations for MMO play(2007) Access |
|
Juho Hamari |
University Jiväskylä |
Virtual Goods Sales: New Requirements for Business Modelling?(2009) Access |
Company Financial Reports
|
Company |
Platform |
Financial Reports |
| Com2Us |
Mobile Games |
078340:KOSDAQ2010: Q4 | Q3 | Q2 | Q1 2009: Q4 | Q3 2008: Q3 | Q2 | Q1 |
| Gamevil |
Mobile Games |
|
| NCsoft |
Online Games |
036570:Korea SE | NCSCF:OTC US2011: Q1 2010: Q4 | Q3 | Q2 | Q1 2009: Q4 | Q3 | Q2 | Q1 2008: Q4 | Q3 | Q2 | Q1 2007: Q4 | Q3 | Q2 | Q1 2006: Q4 | Q3 | Q2 | Q1 2005: Q4 | Q3 | Q2 | Q1Audit Reports: 2009 | 2008 | 2007 | 2006 | 2005 |
| WeMade Entertainment |
Online Games |
112040:KOSDAQ(Korean) 2011: Q1 2010: Q4 | Q3 | Q2 | Q1 2009: Q4English FY Reports: 2010 2009 |
Documentaries
|
|
Production |
Video |
![]() |
Lift Conference |
Kim Hyung-Jin – NCsoft’s ApproachWatch (18:08) |
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Lift Conference |
Joonmo Kwon – The Future of Social GamingWatch (26:01) |
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Lift Conference |
Jake Song – Building Online WorldsWatch (Korean) (25:01) |
![]() |
Razer |
The Hax LifeWatch (28:59) |
![]() |
National Geographic |
Korea to the World: CyberlandWatch (Spanish) (47:02) |
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National Geographic |
World Cyber Games 2005Watch (46:48) |
Institutions and Associations
KOCCA – Korea Creative Content Agency.
KAOGI – Korea Association of the Game Industry.
KGDA – Korea Game Developers Association.
IGDA – International Game Developers Association.
KGS – Korea Game Society.
KeSPA – Korean e-Sports Players Association.
IeSF – International e-Sports Federation.
WCG – World Cyber Games
Trade Shows and Development Conferences
G★Star – B2B trade show.
IT’S GAME – B2B matching trade show.
e-fun – Game show in Daegu.
Korea Games Conference – Korean game development conference.
Game Tech – Game development conference.
Nexon Developers Conference – Game development conference.
Korea Social Game Conference – Social games and SNS conference.
ChinaJoy – (China) B2B trade show and game development conference.
GDC Online – (US) Game development conference focused in online games.
GDC China – (China) Game development conference focused in China.
Siggraph Asia – (Asia) Computer graphics and animation trade show.






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